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Eugene An.
Eugene An.

12 Followers

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Life is Strange & Life is Strange 2: series development in terms of game design, graphics, and…

Life is Strange (Dontnod Entertainment 2015) is a narrative adventure in the interactive cinema genre, released in 5 parts over 10 months…

Oct 15, 2020
Life is Strange & Life is Strange 2: series development in terms of game design, graphics, and…
Life is Strange & Life is Strange 2: series development in terms of game design, graphics, and…
Oct 15, 2020

How Hades deals with frustration

As you know, pure roguelikes stand on three main pillars — procedural levels, turn-based, and permanent death. The latter has a serious…

Mar 18, 2021
How Hades deals with frustration
How Hades deals with frustration
Mar 18, 2021

The game world as a metaphor for internal struggle

The 2019 Steam Game Awards winner GRIS is a prime example of a successful project from a small, independent company. Despite likely…

Oct 15, 2020
The game world as a metaphor for internal struggle
The game world as a metaphor for internal struggle
Oct 15, 2020

Diegetic interface

Diegesis is a way of storytelling in which objects and events are directly inscribed in the product. This term applies to many models of…

Oct 15, 2020
Diegetic interface
Diegetic interface
Oct 15, 2020

Therapeutic mechanics of Animal Crossing

Animal Crossing is a long-running series of games that began in 2001. It is developed and published by Nintendo EPD under the direction of…

Oct 15, 2020
Therapeutic mechanics of Animal Crossing
Therapeutic mechanics of Animal Crossing
Oct 15, 2020

Fire Emblem: Three Houses — tactical role-playing game or date simulator?

Fire Emblem: Three Houses was released in 2019 exclusively for the Nintendo Switch console and was created by Japanese company Intilligent…

Oct 15, 2020
Fire Emblem: Three Houses — tactical role-playing game or date simulator?
Fire Emblem: Three Houses — tactical role-playing game or date simulator?
Oct 15, 2020

Ori and The Series Development

On February 11 2020, a new part of the famous metroidvania, recognized by many players, was released — Ori and The Blind Forest has…

Oct 15, 2020
Ori and The Series Development
Ori and The Series Development
Oct 15, 2020

Fire Emblem: Three Houses — пошаговая стратегия или симулятор свиданий?

Fire Emblem: Three Houses вышла в 2019 году эксклюзивно для консоли Nintendo Switch и была создана японской компанией Intilligent Systems…

Apr 6, 2020
Fire Emblem: Three Houses — пошаговая стратегия или симулятор свиданий?
Fire Emblem: Three Houses — пошаговая стратегия или симулятор свиданий?
Apr 6, 2020

Life is Strange & Life is Strange 2: развитие серии с точки зрения геймдизайна, графики и…

Life is Strange (Dontnod Entertainment 2015) представляет собой нарративное приключение в жанре интерактивного кино, выпускавшееся 5…

Apr 6, 2020
Life is Strange & Life is Strange 2: развитие серии с точки зрения геймдизайна, графики и…
Life is Strange & Life is Strange 2: развитие серии с точки зрения геймдизайна, графики и…
Apr 6, 2020

Диегетический интерфейс

Diegesis или диегезис — это способ повествования, в котором объекты и события напрямую вписаны в произведение. Данный термин…

Apr 6, 2020
Диегетический интерфейс
Диегетический интерфейс
Apr 6, 2020
Eugene An.

Eugene An.

12 Followers

Call me Lorg | Game Designer & Artist

Following
  • Dylan Grable

    Dylan Grable

  • Martin Luiga

    Martin Luiga

  • Shahriar Shahrabi

    Shahriar Shahrabi

  • Akupara Games

    Akupara Games

  • The Ugly Monster

    The Ugly Monster

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